In this game made for Go Godot Jam 4, explore local space and use your credits to buy resources, which can be used to manufacture goods, which you can then turn into profit.

How to Play

Use the mouse and the left mouse button to navigate menus and steer your ship. You have sixteen slots worth of inventory and 1000 credits to start with. Each filled inventory slot will slow down your ship slightly. You spend one credit per second while thrusting, and earn one credit automatically every three seconds.

You can buy the resource a planet extracts for 30 credits per unit from it. Click on a resource near a planet to sell it (hovering over the resource reveals its local price). Most planets can manufacture a good from two different resources; this is free, besides transport and initial resource costs. Prices vary throughout the galaxy. Resources and goods typically sell for more further away from their sources.

The object of the game is to bring 10,000 credits to the planet Martinsen in order to clean it up.

Taking notes and planning your routes is recommended.

Dev Notes

This game is less polished and complete than I would like it to be; I had a coincidentally pretty bad week during the jam, and this is my first time using Godot, and my second non-trivial game.

I put on additional constraints on myself before the start of the jam: I wanted a game that was both nonviolent, and did not require significant reflex time in order to play.

Notable missing features include a lack of certain sound effects on impossible actions and selling items, a better navigation system, an options menu, only a partially implemented story, only one track of music, etc.

Thanks go out to my family, who supported me through this project.

Updated 4 days ago
StatusReleased
PlatformsHTML5
AuthorDallas J. Haugh
GenreSimulation
Made withGodot
TagsMinimalist, Space, Trading

Comments

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Nice concept! I like the sound track and the stretching animation is a very nice touch

i got an error:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

What browser and system are you using?

(1 edit)

google chrome on windows 10

I had a symilar issue with mine, did you check the checkbox for the buffer thing when uploading to itch?

Yes.