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A distant habitable planet has been discovered, and a crew of settlers have set out on a relativistic spaceship for their society to live on the planet. They will not live to see landfall, but their descendants might. Will they survive? Will they be even remotely similar to the crew that set out? Roll, choose, and determine their fate.

This is a solo journaling game that may take anywhere from one and a half to several hours, depending on your method of documentation. You will need at least a six-sided die, and perhaps a coin (or suitable random number generator equivalents).

This game was made for the One Page RPG Jam 2024!

(banner and logo by M. Kirin)

Update 2024-08-01: Made the game a bit more difficult after playtesting.

Update 2024-08-05: Made substantial changes to the layout, and modified a few rules, including:

  • Meteors were nerfed to only prevent gain of Command, rather than losing Command.
  • Insignia only provides 1 Command or allows you to remove Disaster.
  • Iron Law of Politics allows you to explicitly stay at the center of the Society hexflower.
  • Hammer only affects Command gains or losses from landing on hexes.
  • Removed non-essential Designer's Notes and put them in a separate document, elaborating on them.
  • Shrunk oracle tables, and added a section on Ship Lore.
  • Icons placed beneath descriptions to indicate what corresponds to what.
  • Added optional game modes for more or less challenge or length.
  • Added a "worksheet" as an accessory to record vignettes.
Updated 2 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorDallas J. Haugh
Tagsjournaling, One-page, Sci-fi, Solo RPG, Space

Download

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Click download now to get access to the following files:

Redshift Blueshift Generations v3.pdf 234 kB
Redshift Blueshift Generations - Worksheet.pdf 21 kB
Redshift Blueshift Generations - Designer’s Notes.pdf 25 kB

Development log

Comments

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(+1)

Love the hex-flowers - such a neat mechanic!

(+3)

This was way more tense than I expected! I had never played a game that used this hex-flower format, it was really interesting. I'm a total sucker for these types of journaling RPGs, so I got hooked right away.

((if anyone is interested in seeing an actual play of this, I played it on my stream. The segment starts at 1h 4m.))

(+2)

Cool idea!